var secs;
var transition=0;
var timerID = null;
var timerRunning = false
var delay = 500;
var bubbles=Array;
var bubbleptr=0;
bubbles[1]=5;
bubbles[2]=3;
bubbles[3]=4;
bubbles[4]=2;
bubbles[5]=1;
var maxbubbleptr=5;
function InitializeTimer()
{
    // Set the length of the timer, in half seconds
    secs =1;

    StopTheClock();
    StartTheTimer();
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID);
    timerRunning = false;
}

function StartTheTimer()
{
    if (secs==0)
    {
	transition=0;
        StopTheClock();
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
	if (bubbleptr<=maxbubbleptr){
	  setsummary(bubbles[bubbleptr++],1);
	  InitializeTimer();
	}
    }
    else
    {
        //self.status = secs;
        secs = secs - 1;
        timerRunning = true;
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}

